Minecraft Bedrock update 1.17.10 has arrived for the Bedrock editions of Minecraft, so here’s the official list of changes and additions in this update! There’s…
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Minecraft Bedrock update 1.17.10 has arrived for the Bedrock editions of Minecraft, so here’s the official list of changes and additions in this update! There’s a fair bit to get excited about this update, as Candles and Potted Azaleas have shown up to help spruce your home. There’s also a fair few experimental features, which we’ll get into further down on this list. This all is combined with a heap of fixes as to be expected, and are certainly welcome. Without further adieu, here’s everything that’s been changed and added with Minecraft Bedrock update 1.17.10!
Minecraft Bedrock Update 1.17.10 Patch Notes
New Features
Candles
Candles are now available in the game!
Can be placed in clusters up to four and lit using Flint & Steel
Put a Candle on a Cake and make a wish!
Candles can be crafted using a Honeycomb and String
Combine with dye on a crafting grid to craft different colored Candles
Potted Azaleas
Added potted Azalea and Flowering Azalea variants
Just place an Azalea in a Flower Pot!
Realms World Slots
Each Realm subscription now has three world upload slots
One world can be active at a time and Realms owners have the ability to switch the Realm’s active world between the three world slots
Fixes
Performance / Stability
Fixed a crash that could occur if a structure was placed with a command in an unloaded area and that structure was deleted
Gameplay
Underwater fog is once again dependent on biome and appears as it should (MCPE-124266)
Fixed a bug that could cause Nether Portals to sometimes take players to wrong coordinates (MCPE-115933)
Fixed split-screen players not able to rename items on Anvils (MCPE-108405)
Thunderstorms now happen as often as Java Edition (MCPE-72798)
Bastion loot now closely matches Java Edition (MCPE-104330)
Players can no longer swim through the air under a platform, though it looked pretty cool (MCPE-48958)
Fixed players going through Cobwebs taking fall damage before hitting the ground (MCPE-121550)
Descending through Powder Snow with touch controls now uses the same button as descending through Scaffolding
Fixed an issue that was causing the player’s head to not animate properly with emotes (MCPE-126902)
Mobs
Empty Buckets can no longer be used to collect Fish
Axolotls no longer move their tails while playing dead (MCPE-123309)
Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket instead of an empty Bucket (MCPE-127382)
Axolotls now only spawn in complete darkness to prevent spawning in unwanted places
The hitbox on Axolotls is now smaller to match the size of the mob
Drowned, Guardians, and Elder Guardians now attacks Axolotls on sight
Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds
Strays no longer drop Wither Skeleton Skulls when killed by Charged Creepers (MCPE-35876)
Burning mobs can no longer destroy Powder Snow when the Mob Griefing world option is disabled (MCPE-221842)
Tempted Goats now move at the same speed as goats in Java Edition, and other similar mobs that are being tempted (MCPE-123261)
When Goats are performing a ram attack, mobs no longer retaliate against the Goats (MCPE-129619)
Goat fall damage reduction is now in parity with Java Edition (-10 reduced fall damage)
Goats can now continue ramming when on Slime Blocks and Honey Blocks
Baby Sea Turtles no longer despawn after being hatched (MCPE-70664)
Baby Horses, including their variants, are now taller and no longer exhibit Z-fighting from their legs (MCPE-92462)
Iron Golems and Evokers are no longer sometimes aggressive on Peaceful difficulty (MCPE-47012)
Amphibious mobs no longer get stuck when pathing over slabs and Daylight Sensors
Attacked Glow Squids no longer go dark only for the aggressor in multiplayer sessions
Glow Squid now darkens to match the surrounding light level when hurt (MCPE-121754)
Villagers spawned from Villager spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 villagers
Fixed a warning that could appear in split-screen when encountering Guardians
Blocks
Falling Anvils and Stalactites now deal damage to mobs when landing in liquid
Azaleas can now be Bone Mealed when placed on Clay
Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked (MCPE-128092)
Lightning Rods no longer break falling blocks that land on them (MCPE-116545)
Rooted Dirt texture is now randomly rotated, matching the behavior of regular Dirt blocks (MCPE-123197)
Small Dripleaf now only drops itself when broken with Shears
Glow Lichen now only drops itself when broken with Shears
Jukeboxes now only ejects Music Disks into non-solid blocks (MCPE-85635)
Items
Projectiles, such as Snowballs and Eggs, no longer cast shadows
All dropped items now have a similar floating height
Disenchanting an item using the Grindstone once again resets the enchantment cost penalty correctly (MCPE-107211)
Data-driven items now swing faster when not targeting blocks (MCPE-119702)
Firework Rockets obtained from ‘/replaceitem’ command now have a flight duration (MCPE-109037)
Firework Stars obtained from ‘/replaceitem’ command now have proper color values (MCPE-109037)
Glowing text on Signs now has an outline (MCPE-129123)
Black text on Signs can now be lit by using a Glow Ink Sac (MCPE-128079)
Tooltips are now present when holding Ink Sac and Glow Ink Sac when using a controller
Ink Sac and Glow Ink Sac can no longer be used indefinitely on signs in Adventure mode
Players can no longer dye text on Signs in Adventure mode (MCPE-126489)
Pumpkins are once again accepted by Farmer Villagers regardless of their rotation when mined (MCPE-105540)
User Interface
Glow Item Frame is now placed after regular Item Frame in the Creative inventory (MCPE-117532)
Copper Ore is now placed after other Overworld ores in the Creative inventory (MCPE-119724)
Deepslate is now placed after other stones in the Creative inventory (MCPE-127592)
Hotbar item tooltip duration now scales with the length of the tooltip’s text
Added a new Accessibility icon in the Settings menu
Items can now be previewed in the Character Creator and equipped using the Equip button
Added Equip button to Classic Skins and Capes tabs
The profile screen reload button is now properly localized to all supported languages
The “Reset to Default” button in the Accessibility settings now resets the Text Background Opacity slider
Fixed a typo in the “Loom” section of “How to Play” (MCPE-128735)
The counters on empty tabs of the Play screen now display zero instead of an empty, grey box (MCPE-110535)
Featured Item thumbnails now fit within the Featured Items window in Character Creator
When not signed into a Microsoft Account, players are now presented with a button prompting them to sign in on the Play screen so that they can view Realms
Realms Plus content expiration timers now appear properly
Realms Plus timers now only appear within 30 days of expiring
Commands
‘/title clear’ now correctly clears the title and subtitle from the HUD (MCPE-97636)
Frosted Ice can now be used in any command that accepts a block, such as ‘/setblock’ and ‘/testforblock’ (MCPE-126741)
Technical Updates
Updated Add-On Template Packs
Updated Add-On templates for 1.17.10 are available for download with new resources, behaviors, and documentation
Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables
General
Players are given a content error when custom recipes are invalid
Renamed “minecraft:scaffolding_climber” to “minecraft:block_climber”. It now processes climbing both Scaffolding and Powder Snow
Gameplay
Loot chests with Seed=0 now correctly randomize if placed on the same coordinates. Note that Pick Blocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the seed is set to 0 in the NBT
Dedicated Server
Added back missing symbols for Bedrock Dedicated Server on Linux (BDS-13482)
NPC Dialogue
Content creators can now create multi-page dialogues with branching narrative for NPCs using the ‘/dialogue’ command and dialogue JSON files
Data-Driven Mobs
The Ender Dragon rendering and animations are now fully data-driven
The Ender Crystal rendering and animations are now fully data-driven
The Horse rendering and animations are now fully data-driven
This work supports all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse versions including:
v1 (engine version 1.2.5 and earlier)
v2 (engine version 1.2.6 to 1.17.0)
v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming
Data-Driven Items
Updated documentation for ‘DisplayNameItemComponent’
Data-Driven Blocks
Updated documentation for ‘BlockUnwalkableComponent’
Actors
Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups
MoLang
“query.wing_flap_position” now works with the Ender Dragon
Added “query.show_bottom” – a query for determining whether or not the entity’s bottom is rendered
Added “query.death_time” – a query for determining the elapsed ticks since a mob started dying
Added “math.min_angle” – a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180]
Fixed experimental ‘query.target’ to work on client-side queries
Chunk Loading
Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
GameTest Framework (Experimental)
Updated the ‘/clearall’ command to also clear tests outside of loaded areas
Dimension
getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] – Returns an array of all entities at the given block location
spawnEntity(identifier : String, location : BlockLocation) : Entity – Spawns an entity with the given identifier at the given block location
[Removed] function getName()
property id : String – Gets the entity’s identifier
property nameTag : String – Gets or sets the entity’s name tag
Player
property name : String – Gets the player’s name
method getPlayers() : Player[] – Returns all players in the server
Updates to how blocks are handled in APIs:
BlockType, BlockPermutation, and Block instances replace BlockState-based updating
Exposed chest block component and Container
Added location and velocity read-only properties to Entity
function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions) – Creates an explosion
ExplosionOptions : class – Provides additional configuration parameters for createExplosion
method triggerEvent(eventName : string) – Triggers an event on an entity
Added ‘thenExecuteFor’ to ‘GameTestSequence’, which repeatedly calls the callback for the specified number of ticks
Events
Renamed ‘World.event.weatherChanged’ to ‘World.event.changeWeather’
Added event ‘World.event.addEffect’ – Fires when an effect is applied to an entity.
Added event ‘World.event.createEntity’ – Fires when an entity is added to the world.
Removed function ‘World.addEventListener’
Changed function ‘getDuration()’ to property ‘duration’
Changed function ‘getAmplifier()’ to property ‘amplifier’
Added property ‘displayName’ – Gets the display name of the effect
And now, for the experimental features with Minecraft update 1.17.10. Keep in mind that these features aren’t enabled by default, and will need to be manually toggled. For information on how to do that, check here. Otherwise, here’s the experimental features you can test out!
Minecraft update 1.17.10 is available on all Bedrock versions of Minecraft, including Android, iOS, Windows 10, Xbox One, and PlayStation 4. For more information regarding today’s update, check out the official blog post.
Shawn is an avid 21-year old writer with two years in the games journalism industry. When not writing, you can often find him falling in love with singleplayer titles or yelling at multiplayer games he enjoys.