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DayZ has today launched update 1.16 over on its experimental server, so here’s the full list of changes and fixes you can expect not only there, but on the live server down the line. For the uninitiated, the experimental server acts similarly to player testing environments in other games, acting as a testing ground to iron out any possible issues that could arise if the update went straight to live. This takes a lot of weight off the QA team at Bohemia Interactive, since having a wider testing group lets more bugs be found more quickly and ironed out by the development team. It’s a great aspect, and it’s nice to see the team behind DayZ join in on the idea. Without further adieu, here’s everything new with DayZ in its 1.16 experimental update!
DayZ Experimental Update 1.16 Patch Notes
Added
Bizon SMG
64rd Bizon magazine
Alarm Clock
Fixed
Player sometimes stepping forward during melee combat with a close target while only intended for far targets
Fireplaces wouldn’t properly disappear if the last attachment removed were stones or a tripod
It was possible to detach the tripod from the fireplace while a pot was attached
“Place” UI element would show up falsely when pointing at an indoor fireplace with selected consumables
Increased energy and water given by mushrooms (similar to fruits now)
Some jackets can now be torn into rags similar to their pants-counterpart
Removed action to take fireplace from fire barrel
Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106Â – private)
First Aid Kits and Teddy Bears can now be repaired with sewing kits
Protector Cases and Ammo Boxes can now be repaired with epoxy putty
The gas stove now emits light when active
The pick axe can now be used to bury things and bodies
Duct tape can now be utilized to craft a splint
Hid the UI element showing parts of the car while sitting inside
Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets
Red and orange arm bands were looking too similar in certain lighting
Tweaked the mid-air appearance of tracer bullets
Renamed Folding Buttstocks to “lightweight”
Server
Added: use3DMap parameter to the gameplay settings to disable to the 2D map overlay for the Tourist Map
Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is conscious
Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player’s Shock value refills when the player is unconscious
Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings
Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles
DayZ Experimental Update 1.16: Modding
Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines
Added: Weapon.Synchronize to force fsm synchronization
Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype
Added: Documentation for correctly setting up properties for WeaponStableState
Added: All animation commands of Animal are now moddable
Added: All animation commands of Infected are now moddable
Added: Possibility to change variables and command properties from animal commands
Added: Possibility to change variables and command properties from infected commands
Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class
Added:Â ErrorExString, to store the output into a string instead of logs
Added: Documentation for static script defines
Added: Class.StaticType -> To get typename of a non-instantiated class
Added: EnumTools class with functionality for extracting information from an enum
Added:Â Entity.GetIsSimulationDisabled()
Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string)
Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work
Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950)
Fixed: int MIN value changed from -2147483647 to -2147483648
Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player
Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950)
Changed: Renamed m1911 magazine textures
Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base
Known Issues
Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar
Issue with attaching an items from hands with an item in the shoulder slots
DayZ and its 1.16 experimental update are available on PC and Xbox platforms. For more information regarding this update, check out the official forums.
Shawn is an avid 21-year old writer with two years in the games journalism industry. When not writing, you can often find him falling in love with singleplayer titles or yelling at multiplayer games he enjoys.