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Home»Stellaris Developer Diary #11: Research & Technology

Stellaris Developer Diary #11: Research & Technology

It’s Tuesday. The sun has risen, and the world has revolved. It’s Stellaris time. This week, the team at Paradox wants to share a little Research and Technology information that will…

Alex D'AlessandroBy Alex D'AlessandroDecember 1, 20152 Mins Read
Stellaris
This article is over 9 years old and may contain outdated information.

It’s Tuesday. The sun has risen, and the world has revolved. It’s Stellaris time.

This week, the team at Paradox wants to share a little Research and Technology information that will keep us from dying a horribly cold space death.

As discussed in a prior dev diary, Stellaris will focus on three major types of tech: Physics, Engineering, and Society. All three fields require a specific scientific character to study and develop the technologies of the future.

Stellaris
Scientific Studies

As you can see, in the image above, technologies won’t be static. Instead, techs will be randomized from a hand of tech cards with modifiers changing the occurrences of how often you see an old/new tech. Here, let Doomdark explain:

“This is a bit like drawing three cards from a deck of cards, picking one and returning the other two to the deck. However, to continue with this metaphor, the trick is in the shuffling… The deck is very much stacked, so to speak. Especially in the early game, some cards are extremely likely to end up in the top, so that all players get a fair start. What happens in the background is a complex weighting of various factors, like the ethics of the empire, the traits of the scientist character in charge of the department, the techs you already have, etc. I guess you could say the result is something like a fuzzy, hidden tech tree.”

Some technologies are rare. Luckily, Stellaris will subtly let you know, “Hey! You might want to pick this tech because you might not ever see it again,” kind of thing. Again, these rare techs are modified by what you are doing, researching, or producing at that moment. Giving the tech system a more believable and organic evolution sounds like a breath of fresh, well-circulated space-air in the strategy game arena.

And, don’t worry. Once you’ve exhausted the more interesting scripted technologies, and it will happen with so many playthroughs that there will, still, be an endless amount of randomized “improvement technologies.” Essentially, these are the ever-repeating “future techs” from the Civilization series that will give minor buffs to equipment, settlements, etc…

Stellaris
Research Complete

What do you think about the technology system in Stellaris? Let us know what you think in the comments below.

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Alex D'Alessandro
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Gaming from the swampy flatlands of Florida since 1989, Alex D'Alessandro is always looking for a way to stay inside and escape the southern heat.

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