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Home»Gaming»Tekken 7 Update 5.01 Patch Notes

Tekken 7 Update 5.01 Patch Notes

Update 5.01 for Tekken 7 has arrived, and here are all of the changes it is bringing to the game. After the previous patch, Bandai…

Danish TaleefBy Danish TaleefOctober 4, 20224 Mins Read
tekken 7 update 5.01 patch notes
This article is over 2 years old and may contain outdated information.

Update 5.01 for Tekken 7 has arrived, and here are all of the changes it is bringing to the game. After the previous patch, Bandai Namco confirmed that update 5.01 for Tekken 7 would be coming on October 4. It was also announced that the patch would bring some balance adjustments, so replays recorded before that date would no longer work. Update 5.01 for Tekken 7 makes changes to Law, King, Feng, Alisa, Claudio, Lucky Chloe, Akuma, Miguel, and Armor King. The Tekken 7 patch notes with update 5.01 also include a universal change. Here are all the changes coming to Tekken 7 with update 5.01, and the complete patch notes.

Tekken 7 Update 5.01 Patch Notes

General Changes

  • Side-roll ukemi after wall hit — Homing performance has been improved. Fixed where opponent’s attack from behind would land after an ukemi.

Law

  • During Rage: Down-Back, 4, 3+4 — It is now possible to perform the “Down-Back, 3+4” move during Rage / Dragon Charge. The attack startup has been changed from “26F” to “22F” only when launching a move from Dragon Charge. The attack startup was slow enough that the attack was often blocked after the attacker saw the move, making it an infrequently used Rage Drive.
  • During Dragon Charge: 1, 4 — Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent’s side or back.
  • During Dragon Charge: Forward, 4 — Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent’s side or back.

King

  • During Rage: Down-Back, 4, 3+4 — It is now possible to perform the “Down-Back, 3+4” move during Rage / Dragon Charge. The attack startup has been changed from “26F” to “22F” only when launching a move from Dragon Charge. The attack startup was slow enough that the attack was often blocked after the attacker saw the move, making it an infrequently used Rage Drive.
  • During Dragon Charge: 1, 4 — Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent’s side or back.
  • During Dragon Charge: Forward, 4 — Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent’s side or back.

Feng

  • Back, 1+2 — The hit box has been reduced when attacking downed opponents. When “Forward, Forward + 3” or “Back, 1+2” landed on some characters when they were in the air, “Back, 1+2” could be comboed into, but we have made it harder to hit a downed opponent.
  • Back, 3+4, 2 — The behavior of the opponent on hit/counter-hit has been changed. The return was high because it was possible to confirm the opponent’s behavior before executing a move, so we have made it so that a follow-up attack is not confirmed on hit.
  • Back, 3+4, 3 — Frame disadvantage when blocking has been changed from “-12F” to “-16F”. The frame disadvantage when blocking has been increased because it is possible to execute a move while confirming the opponent’s action, which lowers the risk.

Alisa

  • Forward, Forward, Forward, 2 — Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent’s side or back.

Claudio

  • Forward, Forward, Forward, 2 — Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent’s side or back.

Lucky Chloe

  • With her back turned to the opponent: Right, [3+4, 3+4] — Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent’s side or back.

Akuma

  • Forward, Forward, Forward, 3 — Recovery has been increased by 3F. There is no change to the frame disadvantage when blocking. Fixed a bug that caused “Down, 1” to be unavoidable for some characters during wall stun.

Miguel

  • During Savage Stance: 1+2 (Hold) — Bug fix. When Miguel absorbs an opponent’s attack and then forces the opponent to block his attack, the behavior was not as intended.

Armor King

  • During Rage: Forward, Reset to Neutral, Down, Down-Forward, 1+2 (Hold) — The distance from the opponent on hit has been made closer. Depending on the distance at the time of the hit, the throw would sometimes not reach the opponent.

Tekken 7 is getting the 5.01 update today and is available on PC, PlayStation 4, and Xbox One. For future updates, visit the Bandai Namco website.

Related Topics
Patch Notes tekken 7
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Danish Taleef
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A passionate gamer and Street Fighter nut, often found with a controller in close proximity. When I'm not playing games, I'm probably writing about them.

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