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Home»Gaming»Blade and Sorcery U12.1 Patch Notes

Blade and Sorcery U12.1 Patch Notes

Since the launch of U12 for Blade and Sorcery, VR enthusiasts and gladiators have logged on to experience the latest physics-based combat. Developer WarpFrog tweaked…

C. Anthony RiveraBy C. Anthony RiveraApril 3, 20233 Mins Read
Blade and Sorcery U12.1 Patch Notes
This article is over 2 years old and may contain outdated information.

Since the launch of U12 for Blade and Sorcery, VR enthusiasts and gladiators have logged on to experience the latest physics-based combat. Developer WarpFrog tweaked their game for months on end for U12 after the game came to the Meta Quest world. They’ve adjusted a great number of mechanics and features, and U12.1 continues to bring forth additional improvements for Blade and Sorcery. This update mainly pertains to the SDK crowd, the creative individuals whose mods introduce a variety of fantasy ideas. We’ve provided these notes below, but we recommend visiting the official page, WarpFrog comments on the update before sharing the U12.1 changelog.

Blade and Sorcery U.12 Patch Notes Changelog

Blade and Sorcery U.12 Patch Notes Changelog

Features

  • Added bhaptics support [PCVR]
  • The player character’s eyes move when looking in the mirror or viewing in third person
  • U12 SDK released

Enhancements

  • Changed how telekinesis targeting works so it makes more sense
  • Added hardware info logging to logs
  • Renamed Dismemberment cheat to “Easy Dismemberment”
  • Made Easier Dismemberment cheat even easier
  • [Mods] Added optional attributes that can be used to make creating mod options easier
  • [Mods] Added support for buttons on ModOptions
  • [Mods] Added support for mod option category ordering

Fixes

  • Fixed spells being in the wrong order at the end of the tutorial
  • Fixed mod manager button still being active after mods are loaded when returning to the main menu
  • Fixed some tutorial images being incorrect
  • Fixed pink square in Chapel
  • Fixed shore mesh in Nomad home
  • Fixed lightmap problems in Arena
  • Fixed holes in doorways between rooms
  • Adjusted handles on the small wooden crate
  • Fixed tool weapons not sitting on players holsters correctly
  • Fixed room going invisible when in climbing area of SewerGate
  • Fixed touch highlighters displaying when out of range (grab bug)
  • Fixed rock not falling properly in tutorial
  • Fixed punching with free climb cheat on making your fists grip onto things
  • Fixed telekinesis events not being configured correctly
  • Sliced parts are no longer wirelessly connected to the creature’s body
  • Fixed an issue where deleting save games would still show the last character made
  • Fixed stinger volume not being linked to music volume
  • Fixed volume sliders not scaling properly
  • [Mods] Reduced some item logging
  • [Mods] Fixed an extended abstract ThunderScript from crashing the game
  • [Mods] Added check to prevent ItemModules loading twice
  • [Mods] Changes mod loading so it loads all mod assemblies, then all mod addressables, then all mod catalogs, then all mod options, then all mod thunderscripts, then the catalog refreshes.
  • [Mods] Fixed character save loading so it happens after mods are loaded – modded spells and equipment now get added to the player properly
  • [Mods] Fixed ContentCustomData from uninstalled mods hanging the game on load
  • [Mods] Fixed mods without errors or mod options showing on the mod options page

These are the complete fixes for U12.1 for Blade and Sorcery. Modders will be pleased to know that their wild enhancements will continue to be featured in the game. Whether you’re equipping Mjolnir, a lightsaber, or WWII pistols, Blade and Sorcery is ready to go for all modders.

Related Topics
Blade & Sorcery Patch Notes
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C. Anthony Rivera
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C. Anthony Rivera is a Freelance Writer from the city of Chicago. His articles and reviews have been published on Gamemite, GamingBolt, and now on The Nerd Stash.

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