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Home»Game News»Counter-Strike 2 June 7 Update Patch Notes

Counter-Strike 2 June 7 Update Patch Notes

The June 7 update has arrived for Counter-Strike 2, and here are the bug fixes and changes that arrived with this patch. Valve is strictly…

Emre OzdoganBy Emre OzdoganJune 7, 20234 Mins Read
Counter-Strike 2 June 7 Update Patch Notes
Image Source: PCGamesN
This article is over 2 years old and may contain outdated information.

The June 7 update has arrived for Counter-Strike 2, and here are the bug fixes and changes that arrived with this patch. Valve is strictly focused on the CS: GO sequel lately; the brand-new game is improving daily. There’s currently a closed beta process for the game, and it made a significant process thanks to the feedback from the beta players. Today, the game is hitting another big milestone and releasing one of the biggest updates yet. Here are the patch notes for Counter-Strike 2‘s June 7 update.

Counter-Strike 2 June 7 Update Patch Notes

Maps

Mirage has replaced Dust II on official CS2 Limited Test matchmaking servers.

Workshop Tools

“Introducing Counter-Strike 2 Workshop Tools which can be enabled and downloaded from in-game settings menu–these tools will allow community contributors to create weapon finishes, stickers, and maps.”

  • Note: the Steam Community Workshop does not yet support uploading CS2 maps.

“The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result a GPU capable of raytracing is required for Hammer to be fully functional.”

  • Hammer GPU Minimum Specs:
  • Nvidia 2060Ti 6gb (2080Ti+ recommended)
  • AMD 6600XT (6800XT+ recommended)

Weapons

The player loadout has been revised:

  • Players have one Starting Pistol slot, four Pistol slots, five Mid-tier slots (previously “SMGs” and “Heavy”), and five Rifle slots, per team.
  • Assign any (side-appropriate) weapon to any slot within its category.
  • Supports drag-and-drop and has been redesigned to fit in on a single screen.

The buy menu interface has been revised:

  • The wheel has been replaced with a grid showing all purchase options at the same time.
  • Teammate purchases are displayed on the buy menu.
  • Weapon “stats” display has been replaced with simple straightforward descriptions.
  • Players can now refund any purchase that was purchased in the same round and has not been used.

Sub-tick

  • Sub-tick movement is now more precise and less “floaty” (per player-feedback).
  • Releasing movement keys now correctly convey their sub-tick timing.
  • The top player of a triple-stack can now shoot.
  • Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
  • Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.

Volumetric Smoke

  • Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
  • HE grenade effect times on smoke have been reduced.
  • Shotguns now create larger holes in smoke volumes.

Animation

  • Adjustments to the viewmodel “inspect” to remove animation popping.
  • Several viewmodel and blending animation fixes.
  • Improved traversal animation.
  • Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.

Sound

  • Player’s own footstep sounds are now predicted on the client for a latency-independent experience.

Rendering

  • Improved performance and responsiveness in windowed and full-screen windowed modes.
  • Fixed several bugs and rendering artifacts.

Input

  • Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
  • Commands bound to mouse wheels will now be reliably executed.
  • Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
  • Inspecting weapons is now predicted on the client for a more responsive experience.

VAC – Counter-Strike 2 June 7 Update Patch Notes

VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).

  • The match will not affect any participants’ Skill Group.
  • Players that were not lobbied with the VAC-banned player will earn XP for match.
Counter-Strike 2 June 7 Update Patch Notes
Counter-Strike 2 June 7 Update Patch Notes / Image Source: Valve

There’s a good amount of changes for sure. The best thing about this patch is that it’s not only delivering bug fixes; there are a lot of new features here. Especially the newly revised loadout seems like a game-changer for the entire Counter-Strike brand. Valve never brought a loadout feature before, so it’s the first happening in CS2. The VAC is also switching into the live mode, which catches the cheaters in the match. That is similar to Valorant’s anti-cheating system.

Counter-Strike 2 is available on PC. For more information regarding this patch, please visit the official Counter-Strike 2 site.

Related Topics
Counter-Strike 2 pc
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Emre Ozdogan
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Emre is a young journalist interested in technology and video games. He started gaming on his sister's laptop and continues on PlayStation these days.

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