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The Nerd Stash

All Seasonal Artifact Perks in Destiny 2 Season of the Witch

With Destiny 2’s Season of the Witch finally among us, let’s look at all the seasonal artifact perks available to us! The perks available to…

Jordan MoyerBy Jordan MoyerAugust 22, 20235 Mins Read
Season 22 Seasonal Artifact Perks Destiny 2
Image Source: Bungie
This article is over 1 years old and may contain outdated information.

With Destiny 2‘s Season of the Witch finally among us, let’s look at all the seasonal artifact perks available to us! The perks available to us are essential so we can start working on builds immediately. This season, three Subclasses will stand out among the others with these perks in mind: Arc, Solar, and Void. Not to mention, with the addition of Elemental Orbs, there are so many possibilities. Let’s see what seasonal artifact perks we can access in Destiny 2 Season of the Witch.

Destiny 2 Season of the Witch Perks

All Seasonal Artifact Perks in Destiny 2
Image Source: Bungie

As always, there will be five columns of perks with five Seasonal Artifact perks in each row. That means there will be 25 perks available to us:

  • Anti-Barrier Auto Rifle
  • Arc/Strand Siphon Combo
  • Thanatotic Tangles
  • Overload Machine Guns
  • Monochromatic Maestro
  • Piercing Bowstring
  • Solar/Strand Siphon Combo
  • Origin Perk Specialization II
  • Elemental Fury
  • Rapid-Fire Ranger
  • Unstoppable Scout Rifle
  • Void/Strand Siphon Combo
  • Elemental Orbs: Void
  • Communal Pickups
  • Elemental Embrace
  • Overload Hand Cannon
  • Origin Perk Specialization I
  • Elemental Orbs: Arc
  • Refreshing Pickups
  • Elemental Munitions
  • Unstoppable Fusion
  • Diviner’s Discount
  • Elemental Orbs: Solar
  • Semi-Auto Striker
  • Frenzied Stacks

Now, let’s look at what each of these perks does.

Seasonal Artifact: Column One

  • Anti-Barrier Auto Rifle
    • Grants the ability to stun Barrier Champions
    • Your Auto Rifle fires Shield-Piercing rounds
    • Auto Rifles are always overcharged when this modifier is active
  • Piercing Bowstring
    • Bows fire Shield-Piercing arrows, allowing you to bypass enemy defenses
    • Bows are stronger against Barrier Champions
    • Bows are always overcharged when this modifier is active
  • Unstoppable Scout Rifle
    • Aiming down sights with a Scout Rifle for some time allows you to fire an explosive projectile that stuns un-shielded enemies
    • Scout Rifles are strong against Unstoppable Champions
    • Scout Rifles are always overcharged when this modifier is active
  • Overload Hand Cannon
    • While using a Hand Cannon, if you land consecutive hits, enemies will be disrupted, sunning them, delaying ability energy restoration, and lowering their damage output
    • Hand Cannons are strong against Overload Champions
    • Hand Cannons are always overcharged when this modifier is active
  • Unstoppable Fusion
    • Aiming down sights with a Fusion Rifle for some time allows you to fire an explosive projectile that stuns un-shielded enemies
    • Fusion Rifles are strong against Unstoppable Champions
    • Fusion Rifles are always overcharged when this modifier is active

Seasonal Artifact: Column Two

  • Arc/Strand Siphon Combo
    • The Arc and Strand Siphon mods are now combined into one mod
  • Solar/Strand Siphon Combo
    • The Solar and Strand Siphon mods are now combined into one mod
  • Void/Strand Siphon Combo
    • The Void and Strand Siphon mods are now combined into one mod
  • Origin Perk Specialization I
    • The benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits are now largely improved
  • Diviner’s Discount
    • All Scavenger mods are now discounted

Seasonal Artifact: Column Three

  • Thanatotic Tangles
    • When you get final blows with a Strand weapon, you have a chance to generate a Tangle
  • Origin Perk Specialization II
    • Any weapons that have the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits are always overcharged whenever this modifier is active
  • Elemental Orbs: Void
    • When you use a Void Subclass, any Void weapon final blows can spawn a Void Elemental Orb
    • Void Elemental Orbs can be picked up and thrown to create a Void explosion, making damaged enemies volatile
  • Elemental Orbs: Arc
    • When you use an Arc Subclass, any Arc weapon final blows can spawn an Arc Elemental Orb
    • Arc Elemental Orbs can be picked up and thrown to create an Arc explosion, making damaged enemies jolted
  • Elemental Orbs: Solar
    • When you use a Solar Subclass, any Solar weapon final blows can spawn a Solar Elemental Orb
    • Solar Elemental Orbs can be picked up and thrown to create a Solar explosion, making damaged enemies scorched

Seasonal Artifact: Column Four

  • Overload Machine Guns
    • Reaching uninterrupted fire with your Machine Gun will stun unshielded enemies, delay ability energy regeneration, and lower their damage output
    • Machine Guns are strong against Overload Champions
    • Machine Guns are always overcharged when this modifier is active
  • Elemental Fury
    • Stunned Champions take extra damage from your abilities and Elemental Orb damage
  • Communal Pickups
    • Whenever an ally destroys or picks up the tangles or Elemental Orbs that you create, the Tangle cooldown drops by 5 seconds, and you gain additional bonus damage with any weapons that match your subclass for 10 seconds.
  • Refreshing Pickups
    • Any time you pick up an Elemental Orb or Tangle, energy will be added to your least-powered ability
  • Semi-Auto Striker
    • If at any time you have less than 2 stacks of Armor Charge, rapid precision shots with Scout Rifles, Snipers, and Bowes will generate an Armor Charge

Seasonal Artifact: Column Five

  • Monochromatic Maestro
    • Any time you deal elemental ability damage, any weapons with matching damage types will deal increased damage by 10% for five seconds
    • Any time you deal elemental weapon damage, any elemental abilities with matching damage types will deal increased ability damage by 10% for five seconds
  • Rapid-Fire Ranger
    • Dealing rapid precision hits with a long0range weapon will weaken the target enemy
  • Elemental Embrace
    • Subclass elemental buffs will grant you bonus recovery and damage resistance against enemy attacks that have the same elemental damage type
  • Elemental Munitions
    • Enemy final blows with Tangles or Elemental Orbs have a chance to drop Heavy or Special ammo
  • Frenzied Stacks
    • Armor Charges grant additional damage to thrown Tangles or Elemental Orbs
    • Armor Charges now decay over time

Related:
Destiny 2 Season 22: Weapons, Story, and Everything We Know So Far

We hope you enjoyed learning about all Seasonal Artifact Perks in Destiny 2: Season of the Witch.

Destiny 2: Season of the Witch is now available on PC, PlayStation, and Xbox consoles.

Related Topics
Destiny 2 Guide
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Jordan Moyer
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Jordan is an experienced fantasy writer who spends hours behind her laptop, and lost in the pages of a book. She strives to be a successful gaming blogger, and has no complaint about the hours of game time she used to increase her knowledge of all things “geek”. She primarily writes gaming articles and fantasy novels. Ark: Survival Evolved is a favorite, along with Diablo 3, Warframe and Minecraft lately, though you can’t forget the good old Magic the Gathering card game! Writing about games truly gives her joy as it gives her another perspective to look at games from, a reason to really look into the mechanics of the game.

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