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Home»Gaming»Dead by Daylight Update 5.7.1 Patch Notes

Dead by Daylight Update 5.7.1 Patch Notes

Dead by Daylight has today launched its 5.7.1 update on all platforms, so here’s the full list of changes and fixes with this patch. Today’s…

Shawn RobinsonBy Shawn RobinsonMay 3, 20224 Mins Read
This article is over 3 years old and may contain outdated information.

Dead by Daylight has today launched its 5.7.1 update on all platforms, so here’s the full list of changes and fixes with this patch. Today’s update, as the team aptly put it on the official Twitter, “dusts off some cobwebs” following the release of the 5.7.0 patch. This means you shouldn’t go in expecting anything spectacular and more some cleanup on a long list of issues currently plaguing the game. These include fixes for Ghost Face, Haddonfield, and much more! Without further adieu, here’s everything new with Dead by Daylight in is 5.7.1 update!

Dead by Daylight Update 5.7.1 Patch Notes

Games with Friends

Bug Fixes

  • Lowered the Ghost Face’s chase music. Please note this is a temporary fix while we work on a new chase track altogether.
  • Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
  • Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
  • Fixed an issue that made it impossible to interrupt Survivors on a specific side of multipleย generatorsย in Haddonfield.
  • Fixed an issue that caused the Legion’s power gauge not to refill when equipped with Julie’s Mix Tape add-on and stunned by the Head On perk.
  • Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight’s Soul Chemical add-on.
  • Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
  • Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
  • Fixed an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
  • Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
  • Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
  • Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
  • Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
  • Fixed an issue that prevented a Survivor using Dead Hard to be able to land on the luggage in Ormond Map.
  • Fixed an issue that enabled the Killer to body block a Survivor near one of the Gideon’s exit gate.
  • Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker’s Yard map.
  • Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
  • Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
  • Fixed an issue that sometimes prevented the Killer to not be able to pick up a Survivor at the bottom of the stairs of the basement.
  • Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)

Known Issues

  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • The Ghost Face’s addon “Olsen’s Driver’s License” is not working as intended – currently no effect.

Dead by Daylight and update 5.7.1 are out nowย for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Google Stadia, Android, and iOS. For more on the latestย Dead by Daylightย update, head to the official support forumย here.

Related Topics
BehaviorInteractive DeadbyDaylight
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Shawn Robinson
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Shawn is an avid 21-year old writer with two years in the games journalism industry. When not writing, you can often find him falling in love with singleplayer titles or yelling at multiplayer games he enjoys.

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