Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Exclusives»Euclidean Review

Euclidean Review

Title:ย Euclidean Version Tested: PC Available on: PC Developer:ย Alpha Wave Entertainment Publisher: AAD Productions Genre: Horror, Adventure, Fallingย Simulator, Indie, Puzzler Official Site:ย https://alphawaveentertainment.com/project/euclidean/ Release Date: September 25th,…

Patrick McQuaidBy Patrick McQuaidMarch 24, 20168 Mins Read
This article is over 9 years old and may contain outdated information.

Title:ย Euclidean

Version Tested: PC

Available on: PC

Developer:ย Alpha Wave Entertainment

Publisher: AAD Productions

Genre: Horror, Adventure, Fallingย Simulator, Indie, Puzzler

Official Site:ย https://alphawaveentertainment.com/project/euclidean/

Release Date: September 25th, 2015

Where to Buy: Steam,ย Humble Store


The term Euclidean is derived from the Alexandrian-Greek mathematician Euclid’s work in geometry. Generally speaking, a “Euclidean Space,” is used to describeย higher dimensions in geometry. Alpha Wave Entertainment couldn’t have found a singular word more perfectly fitted for their game. The game has the player falling through geometric horrors, in an otherworldly dimension, there couldn’t be a better title.

Euclidean is aย Steam VR (Virtual Reality) game ready to take advantage of Oculusย Rift and the HTC Vive.ย Even playing it without the headgear you can get a feel for how visually incredible this wouldย beย in VR. Free falling through a thick, sea-like fog, with misshapen creatures lurking throughout, hoping to take a bite out of the player. It’s an experience ripe for the peripherals. Experience is the key word to focus on here as Euclidean is mostly lacking in the gameplay department.

Euclidean Review
It’s no normal moon

Upon starting up the game, players find themselves on a mountaintop, alone, with nothing but a telescope and the sight of the night’s sky. From here on out, the game does a poor job of explaining what exactly you’re supposed to be doing. I spent a few minutesย just clicking around the mountaintop before I realized what I had to do. Admittedly once I did, the result was quite brilliant. Euclidean starts once the player stares up at the moon. Once the player is looking at the luminous orb,ย almost immediately the planetย starts shifting and breaking apart into a goo of varying shapes, consuming the player in a visually spectacular moment (One that would only be more of a spectacleย in VR). Then the player is transported to the first level. Dubbed “The Doorstep”, this level serves as a tutorial for the general gameplay of Euclidean, but a very light one at that. You’ll be told you can move with the WASD keys (very, very slowly) and can phase through enemies with E. It is only after you hit the ground running on level two, you’ll realize you have much to learn.

In level two I died twenty-twoย times, I know that exact number because the game has a death counter on the stage select menu.ย The next highest death count I had for aย level was eight. It took me twenty-twoย deaths and twenty-two subsequent trips to the loading screen, which gives players tips, to finally figure out the nuances of the game. After dying over and over, and being educated by theย tip screen, you then realize that when you phase you can track enemies movements, and that different enemy types have different movement patterns, etc. This information would have been great to learn duringย the painfully slow tutorial level, prior to my twenty-two deaths. Which speaking of painfully slow, this game needs a button to let you speed up your fall. Falling in Euclidean feels like falling with a parachute, a parachute that is somehow being dragged through the mud. After dying a handful of times on the same part, you have to slog through the first sectionย you already mastered to get to the momentย you screwed up on. Without an ability to speed up your fall you’re left gliding down at a snails pace, it is an unfortunate punishment and makes learning the levels a sometimes grueling and monotonous grind.

euc2
It’s only half as intimidating as it looks

Other than the difficulty spike in the beginning, mostly in part to being foreign to how the game plays, Euclidean is a rather easy and brief game. The game is about one to two hours long and there are three different difficulty modes – weirdly enough they’re Hard, Nightmarish, and Impossible. – I played on Nightmarish, assuming it was the game’s equivalent to normal. You can also toggle permadeath to give yourself a real challenge, although be prepared to repeat the grueling descent ad nauseam if you choose permadeath. Euclideanย struggles with getting the difficulty right throughout it’s two hours. Whether it’s the lackluster tutorial, the notion that hard is the easiest mode or the fact that the last two levels are the simplestย in the game, difficulty balancing is not a strength forย Euclidean.ย Withinย the nine stages, the level of challengeย isn’t a gradual incline, one that applies the knowledge you’ve gained, it’s completely random as to which level is harder. I highly doubt I’m an outlierย either.ย Going from aย standoutย level that hasย you traveling through what appears to resemble a human artery – a tight and claustrophobic level with various enemy types to contend with – to the sorry excuse for the follow-up level, feels jarring for theย difficulty and pacing of the game. Pacing and difficulty issuesย aside, there were, however, a few notable bright spots during my time with Euclidean.

When Euclideanย comes together it feels very much like a unique andย whimsicalย puzzle/platformer hybrid. You’re navigating obstacles by free falling and phasing through the right parts of the map, and avoiding enemy patterns. It’s learning enemy behavior in Euclidean, whether they travel up and down, or phase in and out, etc that make Euclidean feel a tad like a puzzle game. Whileย the navigation of where you’re falling, as well as theย timing of the phase move, is more inย line with the timing of a platformer. Once you master the nuances, figuring out the solution to a level is a mostly satisfying experience full of close calls. Close calls with some seriously cool enemy design. The enemies are purposely tough to see through the thick atmosphere, but the ones you do see areย intriguing and monstrous amalgamations of shapes. The art design doesn’t stop at the monsters either, the real winner here is the environment.

The environment and atmosphere of Euclidean are arguably the game’s strongest point and the reason I personally pushed through to the ending. Ranging from vast and expansive, to tight and claustrophobic, each level feels unique enough to want to see what’s next. Alpha Wave Entertainment use a variety of colors to really enhance the feel of certain levels, whether it was the intense poisonous green of ย “The Awakening” level orย the deep blood red of “The Battle,” each level feels visually unique. The uniqueness doesn’t stop at color either, some levels have an obstacle in their setting that require a different approach. For instance in “The Descent” the player finds themselves falling down a spiraling staircase, while in “The Embrace” the player navigates the aforementioned artery-like tunnel. It’s a shame only a few of the nine stages offer that kind ofย inventivenessย and challenge. These moments are the highlights of Euclidean, especially when youย coupleย themย with theย excellent sound design. The sound really serves both the art styleย and the horror themes of the game. Whether it’s the screams of your character as he gets slammed by an enemy creature, or theย soundtrack that varies between deep pulsating bass tones, to an airy and spacey tune, one that reminds you just how small you are in this world.ย The sound design is commendable. I should also address how perfectly dreadful the omnipresent voice that speaks to you is. The voice serves as a tool to deliver the player character warnings, as well as a bit of story…emphasis on a “bit.”

eUC
Stay forever

I wish Alpha Wave Entertainmentย worked to create a more fleshed out story. The world inside ofย Euclidean begs to be explored more, and it’s disappointing that what’s there is so sparse. It is barely enough to keep the player curious about why they’re even in this horrifying space.ย The conclusion is ambiguous, as well as everything leading up to the ending. Although Iย usually enjoyย ambiguity in my storytelling, it has to be earned. I have a few theories as to what the overall narrative meant, but there’s really not much to dig into.ย The lack of depth is a huge let down when the world is so fascinating. Ambiguity is great when there’s details to chew on, but this is more like storyย soup, or an appetizer. Albeit a really funky and cool looking meal. I’d have liked if the players goalย in the game wasย clearer, or the omnipresent voice’s purpose wasย more fleshed out.ย There’s a multitude of questions in Euclidean and a dearth of answers, don’t come expecting much of a story.

While the story is unfulfilling, the difficulty sporadic, the gameplay repetitive and slow, to see Euclidean as just a game to play is missing much of the point.ย The visual and sound design of Euclidean are what make it something worth experiencing at the end of the day, especially when and if you can in VR. The day I get my hands on one of those bad boys you can bet your right hand I’m going to try this experience again. Alpha Wave Entertainment have created something supremely weird, creepy, and wholly unlike anything out there, even if it fumbles more than I’d like.ย For its four dollars asking price, I can’t be too hard on it, however, it’s hard to recommend as a game.

[embedyt] https://www.youtube.com/watch?v=khB-8BHdmBo[/embedyt]


  • Gameplay:ย Limited gameplay, freefalling simulator, extremely light interactivity, slight puzzles
  • Graphics:ย Consistent 60 FPS coupled with a unique visual style
  • Sound:ย The soundtrack works to amplify the horror elements of the game
  • Presentation:ย Ripe for VR

[review]

Related Topics
Indiedev IndieGame
Share. Facebook Twitter LinkedIn Reddit Email
Patrick McQuaid
  • Website
  • Facebook
  • X (Twitter)

Patrick McQuaid is an aspiring games and film journalist/critic looking to make his mark on the industry. He's attempting to finish his Communications degree while juggling a variety of responsibilities... it's proving difficult, but he has some spunk. Don't give him a beer and ask about Silent Hill 2 in the same action or prepare to have an aggravatingly long chat about how that game transcends the art form.

SUGGESTED READS

Helldivers 2 Halo Crossover
Game Features

PlayStation is About to Give Xbox Fans a Brand New Halo Experience

Abyssus PC Review
6.5
Features

Abyssus Review – A Shallow Expedition

PlayStation Made Its Name Copying Great Ideas, Now It May Have Copied the Most Hated Idea in Gaming
Features

PlayStation Made Its Name Copying Great Ideas, Now It May Have Copied the Most Hated Idea in Gaming

Silent Hill f release
Game Features

Why Silent Hill f Will Be the Most Terrifying Game of the Year

Orbyss puzzle game
Game News

Orbyss Turns Logic Into Tron-Like Art in Its Newly Released Steam Demo

Black Ops 6 Zombies Reckoning Easter Egg Guide
Game Guides

Black Ops 6 Zombies Reckoning Full Easter Egg Guide

Trending

Say Goodbye to PS6 and the Console War? PlayStation ‘Moves Away’ From Hardware into Platform and ‘Engagement’ Business Model

Texas woman gets drugged inside a Florida Walmart

Texas Woman Drugged at Florida Walmart Shares Scary Warning to Shoppers โ€˜The World Is So Demonic’

Woman spitting on another woman in NY

Black Woman Spits on White Woman and Child in New York: ‘Disgusting B-tch’

Dangerous $1,600 Table Broken by 3-Year-Old at New Jersey Cafรฉ, Mom Left Astounded by Their Response

Dangerous $1,600 Table Broken by 3-Year-Old at New Jersey Cafรฉ, Mom Left Astounded by Their Response: โ€˜Too Bad for Them, the Internetโ€™s Foreverโ€™ย 

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.