Ghost Frequency isnโt just another haunted house simulator. Released this week on PC via Steam, with a Nintendo Switch version arriving May 29, the first-person psychological horror game is the debut title from PIT Games, named after the Paranormal Investigation Team whose real-life work inspired much of the experience. Built around methodical exploration and slowly unraveling dread, itโs a small-scale but tightly designed horror title that finds its scares not in jump-cuts, but in the eerie suggestion that something is just out of view.
Itโs also one of the rare horror games rooted in real-world ghost-hunting practices, thanks to a surprisingly close collaboration between the developers and PIT themselves– creators of the GhostFinder app and a popular YouTube channel with millions of views. The result is a game that blends fictional horror with actual investigative tools, and itโs this balance that gives Ghost Frequency its edge.
I spoke with one of the developers at PIT Games about the process behind the title and how they used real testimonies and ghost-hunting techniques to shape the experience.
โFor this first chapter, we chose to keep things intimate and self-contained,โ they told me. โThe entire game takes place in a single house. We wanted to represent the unknown not through far-fetched scenarios, but in a reality that feels closeโsomething that could almost be part of our everyday lives.โ
You play as Mark, a veteran investigator sent to uncover what happened to two missing colleagues who vanished during a routine house call. The house itself, tucked deep into a shadow-soaked forest, becomes a living organism– subtly shifting, reacting to your presence, and evolving as you dig deeper into its secrets.
What makes Ghost Frequency especially unique is its use of a โbodycam-styleโ first-person perspective. The camera never leaves Markโs chest, framing everything in that grounded, voyeuristic angle popularized by real ghost-hunting shows. Itโs a subtle but effective way of anchoring players in the moment; thereโs no HUD clutter, no out-of-body perspective. Just you, the tools at your disposal, and whateverโs waiting beyond the next creaking door.
Among those tools is a virtual version of PITโs actual GhostFinder app, along with an EMF detector, EVP recorder, and IR thermal camera. These arenโt gimmicksโtheyโre central to the gameplay loop, and the dev team worked hard to make them feel authentic.
โWe integrated real tools from the PIT investigations,โ they explained. โPlayers can use in-game versions of the EMF Ghost Detector, the IR Thermal Camera, and the EVP Recorder. These are the same devices the PIT team uses on site. And this is just the beginningโweโre planning to expand their use even more in the future.โ
The team also leaned heavily on PITโs fanbase, particularly their stories and submitted experiences, to shape the emotional backbone of the game. Instead of pulling from well-worn horror tropes, the developers found inspiration in real-life testimonies.
โSome of the things PIT fans shared were so personal, eerie, and emotionally intense that they naturally worked their way into the gameโs world,โ they said. โThose stories helped us shape events and interactions that feel groundedโeven when the game leans into the supernatural.โ

That grounding is crucial, especially in a genre where it’s easy to go over the top. But Ghost Frequency doesn’t rush to startle. Instead, it lets you stew in silence, trusting that fear grows best in the quiet.
โThe best horror builds over time,โ they told me. โIt needs quiet moments, slow dread, and space for the player to breathe. Thatโs where fear truly growsโwhen youโre not sure when something will happen, or if it will at all.โ
And maybe thatโs the biggest surprise Ghost Frequency offers: its respect for patience. Real ghost-hunting is, as it turns out, rarely dramatic. Itโs about observation, listening, and waiting. Sometimes nothing happens. And that makes every tiny anomaly, every flicker on a monitor or spike on a detector, all the more terrifying.
โThe most haunting idea is not that ghosts exist,โ the developer said, โbut that thereโs so much we donโt see.โ
Ghost Frequency is available now on Steam for $4.99 (with a launch discount in effect) and will release for Nintendo Switch on May 29 for $6.99. A free demo is also available on Steam.
Whether you believe in the paranormal or not, the game is a compelling reminder of how powerful the unknown can be, especially when itโs built on something that feels real.