It appears Monster Hunter Wilds is taking the more casual-friendly approach to invite newbies into the game. It’s a move that many veterans of the franchise noticed and have been vocal about in the community. So those worried about their “gaming skills,” can rest easy, because Monster Hunter Wilds is also supposedly easy… at least on the surface.
Such a sentiment has been echoed and even mocked in Monster Hunter Wilds‘ subreddit where Reddit user u/hungry_fish767 made a joke about veterans complaining that the game is too easy. Some of these veterans who are claiming that the game is “too easy” might have come from Monster Hunter World‘s ultimate boss, Fatalis, and are comparing the predecessor’s hardest challenge to Monster Hunter Wilds’ opening hurdles, which of course, will be relatively easy.
The funny thing is, people said the same thing about Monster Hunter World back in 2018. Here’s one Monster Hunter veteran complaining about Worlds being easy back in 2018. Consequently, it’s this very adjustment to the difficulty curve that played a part in Monster Hunter World‘s success and placed the franchise in a mainstream light.
Now, Capcom is looking to invite even more players using the same strategy in the sequel. But make no mistake, because while Monster Hunter Wilds might be easy for now, Capcom likely has plans to introduce some of the heavier hitters later on, once the newbies (or even complacent veterans) have settled in and have gained much confidence.
Capcom is Saving the Hard Fights for Later
Rajang, Fatalis, Kirin, Teostra, Lunastra, “Pickle,” and the numerous (and cancerous) variations of Rathians, these are some of the hardest fights in Monster Hunter World, and they didn’t appear until later on in the game either through DLCs or the endgame stages. So you’ve probably fallen into Capcom’s trap of making you think that the game has gotten easy to ease you in the transition.
Don’t be surprised when Capcom unleashes the bigger guns once you’ve thought you’re the apex and have dominated the game. Such was the case for Monster Hunter Worlds and even Monster Hunter Rise.
The downside to this, of course, is that many series veterans might have to wait several months or even a full year before the old apex predators in Monster Hunter start appearing. This has been Monster Hunter‘s model and it works surprisingly well since it gives the community a sense of progression and gradually increasing, world-ending threats. As a rule of thumb, remember that the first 100-200 hours in Monster Hunter is just the tutorial.