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Home»Gaming»Mount and Blade: Warband 2.064 Update Patch Notes

Mount and Blade: Warband 2.064 Update Patch Notes

TaleWorlds has just launched the update 2.064 for Mount and Blade: Warband; here are the detailed patch notes that point out what has arrived in this…

Tunahan KarakisBy Tunahan KarakisApril 25, 20233 Mins Read
Mount and Blade: Warband 2.064 Update Patch Notes - Art Poster
Image Source: TaleWorlds Entertainment
This article is over 2 years old and may contain outdated information.

TaleWorlds has just launched the update 2.064 for Mount and Blade: Warband; here are the detailed patch notes that point out what has arrived in this version. The Mount and Blade‘s standalone expansion pack has been receiving updates constantly, and the latest one is one of them. It focuses on several fixes that increase the gameplay, so we highly recommend installing it. Check out the Mount and Blade: Warband 2.064 update patch notes below.

Patch Notes for the Mount and Blade: Warband 2.064 Update

Mount and Blade: Warband 2.064 Update Patch Notes - Art Poster
Image Source: TaleWorlds Entertainment
  • Test g_talk_troop in inventory subscript to avoid errors from assuming that the player is always talking to a merchant.
  • Initialize g_talk_troop when merchant inventory is called from the town menu to avoid those same errors and get proper merchant discounts.
  • Add dealing agent check to “kludge formation superiority” to avoid errors if that agent happens to die in a split second before the trigger fires.
  • Fix issues with Kingdom: Lords report

As seen above, the update 2.064 does not bring significant things to the game; it focuses on a few fixes that degrade the gameplay instead. Meanwhile, if you didn’t catch the previous version, released a while ago, you can check out its patch notes below.

  • Restore some story NPC heights.
  • Another attempt to init tourney practice right
  • Keep those killed in the Holmgang dead
  • Make adventurers default faction for lords of defeated factions released from prison to avoid backdoors to zombie kingdoms.
  • Include non-companion lords in appropriate adventurer behavior
  • Have script_change_troop_faction handle non-kingdom faction properly
  • Use a defection process to place adventurer lords of defeated factions in new factions
  • Distinguish unconfirmed defectors to the player and limit their spawn in the player’s court
  • Defecting lords yield intel on their old faction when accepted by the player
  • Defecting lords do not defect immediately when rejected by player at the player’s court
  • Add a tracker for the last faction to properly distinguish that from the original faction
  • For initiating defections, use the same function that counts disgruntled lords
  • Make liege relation more of a consideration for defection
  • Prohibit defections to factions from which lord will immediately defect
  • Lords that have nowhere to defect are removed from the game
  • Use script_indict_lord_for_treason for quest incriminate loyal commander
  • Redo caravan design to raise the cap to a level appropriate for when only two factions left
  • Prevent escaped defeated faction lords from forming parties until recruited into a new kingdom
  • Balance relation impacts of enforcement
  • Corrections in Spanish and German localization files

Mount and Blade: Warband is available on Microsoft Windows, Android, macOS, Linux, PlayStation 4,  and Xbox One.

Related Topics
Mount and Blade: Warband Patch Notes
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