Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Game Reviews»Signs of the Sojourner Review: A Voyage Into Dialog

Signs of the Sojourner Review: A Voyage Into Dialog

Title: Signs of the Sojourner Developer: Echodog Games Publisher: Echodog Games Website: Signs of the Sojourner Genre: Adventure, Deck-building Available On: Itch.io, Steam, Nintendo Switch…

Stephen KruselBy Stephen KruselJune 27, 20206 Mins Read
Signs of the Sojourner
This article is over 4 years old and may contain outdated information.

Title: Signs of the Sojourner
Developer: Echodog Games
Publisher: Echodog Games
Website: Signs of the Sojourner
Genre: Adventure, Deck-building
Available On: Itch.io, Steam, Nintendo Switch (In Development)
Release Date: May 14, 2020
Version Tested: PC


Signs of the Sojourner is one of the most cohesive games released in a good long while. The artistic and mechanical aspects of this game blend together in a nearly flawless representation of human interaction.

Signs of the Sojourner

Working-Class Struggles

Players take the role of the Sojourner from the game’s title as she embarks on her first journey as part of a caravan through a vaguely post-apocalyptic landscape. The goal of this journey is ultimately to save the player character’s hometown. That town, a small desert village called Barto, relies on the caravan for commercial income. At the opening of the game, the members of the Caravan are considering a route change that would bypass Barto.

The task for the player is to convince the caravan to continue visiting Barto. To do this players must stock the shelves of a small shop with a selection of goods from towns along the caravan’s route. There is also the lingering mystery of the player character’s mother, who has recently passed away and never shared many details of her life as a member of the same caravan the player is joining.

Conversational Cards in Signs of the Sojourner

Virtually all of this information is conveyed to players through Signs of the Sojourner’s elegant card game conversation mechanic. Almost the entire game is made up of conversations between the various colorful characters in the game and the player character. To engage in conversation the player and the character in question play cards with symbols on their left and right edges. These symbols represent various modes of thinking, attitudes, and vibes, like ‘Logical and Diplomatic’ or ‘Empathetic and Observant’ for example.

Cards may have multiple symbols on either edge. Some cards will have additional effects on them which take their names from various rhetorical concepts. The ‘Accommodate’ card, for example, will copy the symbols of the last card played. Cards are played side by side with the goal of matching the symbols up. It’s a very simple system at the start of the game when most of the characters the player meets have decks with only two symbols. As the game progresses and more symbols and card effects appear it becomes deeper, more challenging, and much more satisfying when played successfully.

Signs of the Sojourner

Signs of the Sojourner Deck of Discussion

The deck-building aspect of Signs of the Sojourner comes into play constantly. The player’s deck is limited to eight cards and after each conversation, players must replace one card with a card that was played ‘against’ them in the last match. This creates a situation where conversations become about more than just learning the routes needed to navigate the world or convincing characters to sell the player their wares. These are the player’s main objective but they also need to bait out cards with new symbols that will appear more frequently as the journey continues. Oftentimes the ideal situation for the player is to exhaust all conversation options by intentionally failing conversations.

This is where most of the risk and tension of the game comes from. A player might really need that one Kimci vendor to sell them a pot of pickled cabbage. They also might really need him to play one specific card to really tie their deck together for the next town but playing the wrong symbol could lead to no new card and no Kimci for the store back in Barto. It’s remarkable how much a deck can change over the course of one journey, to the point where on returning home conversations that were virtually impossible to fail become difficult. This system speaks to a truth about the way people’s communication styles change over time depending on who they’re talking to and is Signs of the Sojourner’s greatest accomplishment.

Sings of the Sojourner

Distinctive Dialog for Signs of the Sojourner

Any game that puts conversations front-and-forward will live and die by it’s writing. It’s a great thing then that Signs of the Sojourner has some of the most evocative and distinctive writing around. There are more than thirty characters in Signs of the Sojourner and most of them can be engaged in conversation many times throughout the game. The dialog for each of these characters feels distinct and expressive and gives a great sense of who they are and what they’re all about. This is no small feat in a game without voice acting.

The writing has some help from the game’s art when it comes to characterizing the people the player meets in their travels. For characters that don’t really animate except for changes in facial expression, the ones in this game really make it clear when they’re vibing with the player and when they’re not.

The art and music in Signs of the Sojourner also do a fantastic job of evoking a place and situation. As part of the player’s journey, the game will revisit the same locations multiple times in different circumstances. On each occasion the music changes, sometimes drastically and other times subtly depending on what the situation in that place is. The art and music are also wonderfully pleasant to look at and listen to in general.

The tone of Signs of the Sojourner is also delightfully pleasant especially for a game set post-apocalypse. Perhaps post-post-apocalypse is a better descriptor for this game. It gives the sense that these characters are a generation or two removed from whatever came before and consequently are accustomed to this reality. A reality where coastal cities are flooded, roads are treacherous and dangerous and where elites exercise lethal economic influence. Despite all this, the characters in this game, with one or two exceptions, seem genial and willing to talk, listen, and collaborate with each other.

Final Verdict: Signs of the Sojourner is a phenomenal game about the art of interpersonal communication and the ways that people come together and drift apart. A wonderfully cohesive and touching experience.


[review]

Related Topics
DeckBuilder IndieGames
Share. Facebook Twitter LinkedIn Reddit Email
Stephen Krusel
  • Website
  • Facebook
  • X (Twitter)

Stephen Krusel, known as Sven Kroosl to some, has played video and tabletop games since 1987 and has written about the gaming industry since 2008. He has yet to be convinced that Final Fantasy Tactics is not the pinnacle of gaming.

SUGGESTED READS

Dune Awakening Game Review
9
Features

Dune: Awakening Review – Survival At Its Finest

RFK Jr. Oblivion Remastered
Features

RFK Jr. Becomes Drug Addict & Disease Collector in Oblivion Remastered Thanks to New Player: ‘Restoration Causes Autism’

Destiny 2 The Edge of Fate Gambit Changes
Game Features

Bungie Remembers Drifter’s Favorite Mode Exists and Promises an Eventual Return After Iron Banner and Gambit’s Temporary ‘Hiatus’

MindsEye Sony Refunds
Game Features

The MindsEye Situation is So Bad, Sony Had to Break Its ‘No Refund’ Rule for the Second Time

How to Fix MapleStory Not Launching on Steam for Windows 10/11
Game Guides

How to Fix MapleStory Not Launching on Steam for Windows 10/11

the witcher 3 story expansion dlc
Game News

The Witcher 3 May Be Getting New DLC if the Rumors Are True

Trending
American Airlines Flight Attendant Tells New York Woman That It Was Okay for Male Passenger Beside Her to Indecently Touch Himself

American Airlines Flight Attendant Tells New York Woman That It Was Okay for Male Passenger Beside Her to Indecently Touch Himself: ‘Men Just Do Stuff Like That’

Eric Clapton

Eric Clapton Past $16K Per Week Drug Habit Forces Singer To Live Out Final Years In Agony: ‘Putting On A Brave Face’

R.Kelly

R Kelly Begs for House Arrest After Alleged Prison Murder Plot Uncovered: ‘Reaching Out To President Trump’

Georgia father employee fired

Employee in Georgia Is Fired Because He Will Become a Father: ‘The Timing Is Super Suspicious’

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.