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Home»Game News»Team Fight Tactics Update 13.21 Preps For The Upcoming Championships

Team Fight Tactics Update 13.21 Preps For The Upcoming Championships

Prepping for the championships.

Danish TaleefBy Danish TaleefOctober 25, 20235 Mins Read
Teamfight Tactics Update 13.8 Patch Notes
Image Source: Riot Games
This article is over 1 years old and may contain outdated information.

Team Fight Tactics is getting update 13.21, and the patch notes include changes to nearly all tiers of units. This update will be used for the championship coming next month, and Riot Games also hinted at an announcement then as well. The goal of this patch is to make every playstyle as balanced and competitive as possible. This will make even more playstyles viable and should make the championships interesting. Here is the complete list of patch notes for update 13.21 for Team Fight Tactics:

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Team Fight Tactics Update 13.21 Patch Notes

Team Fight Tactics Update 13.21 Patch Notes

PORTALS

  • Scuttle Puddle: Dragon (XL) Scuttle Crabs now drops more gold and an additional completed Item Anvil.

TRAITS

  • Challenjour >>> Challenger
  • The jump from Multicaster 3 to 4 is too large compared to other traits. Multicasters have the issue of bursting boards too quickly AND they’re able to do so even faster with the bonus on-attack Mana at MC 4. By nerfing the trait slightly at 3, and more significantly at 4, we’re able to slow down the pace of combat, while also making the power jump a bit less sharp. MC 3 will now be your core damage bump, while MC 4 is for allowing your other Multicasters to cast more.
  • Challenger Attack Speed: 30/60/95/140 >>> 30/65/105/150
  • Multicaster Multicaster Bonus Cast Reduced Effectiveness: 55/30/25% >>> 55/35/35%

UNITS: TIER 2

  • Twisted Fate is the only unit we’re shipping a nerf to, and it’s pretty big. Even after nerfs in our 13.20 mid-patch update, TF continues to have the deck stacked in his favor. It’s time to reshuffle the cards. TF will also be impacted by our nerfs to Multicaster (above section), and Blue Buff (see items). Additionally, TF’s best friends are also getting lighter nerfs.
  • The amount of nerfs and severity of the Twisted Fate-specific nerf below may seem extreme, but so is Twisted Fate’s performance, who at two-stars on Stage 3 outplaces most comps with a two-star 4-cost.
  • Twisted Fate Stacked Deck AoE Delayed Damage: 185/275/435% AP >>> 155/235/380% AP

UNITS: TIER 3

  • Our AD ratio buff for Darius failed to cement him as a viable reroll carry. We’re adjusting his damage dropoff on resets to bring dunking back in style like it’s 1996 (the release of the original Space Jam film).
  • Miss Fortune is another reroll carry that has just missed the spot (despite marking it). We planned on buffing her already, but with our nerf to her core item (Blue Buff), we’re giving her an even buffer buff.
  • Even after our Nautilus buff in 13.20 to his bonus Armor and MR, players still aren’t giving him their Chain Vests and Negatron Cloaks. Instead of letting him sink to the bottom of the Guardian’s Sea, we’re increasing both his base defensive stats and his passive amplification. So go ahead and give him that tank item—he really wants it, and I’m getting a bit worried about him.
  • Sona and Vel’Koz are receiving smaller nerfs to account for the power they received with our Multicaster rework last patch. For more context on their nerfs, you can scroll up to the above section (TIER 2).
  • Darius Noxian Guillotine Recast Effectiveness: 82/85/90% >>> 90/95/100%
  • Miss Fortune X Marks the Spot damage: 225/340/550% AP >>> 240/360/580% AP
  • Miss Fortune max Mana buff: 10/60 >>> 0/50
  • Nautilus Armor/MR: 35 >>> 40
  • Nautilus bonus Resistance Amplification: 35% >>> 40%
  • Sona Crescendo damage: 180/270/440% AP >>> 170/255/420% AP
  • Taric Mana nerf: 0/65 >>> 15/85
  • Vel’Koz Plasma Fission damage: 245/365/600% AP >>> 220/330/550% AP

UNITS: TIER 4

  • Ensuring all 4-costs have viable carry lines to make each playstyle competitive as we approach the set championship.
  • Like Miss Fortune above, Silco is getting a slightly larger buff to offset the nerf of his go-to Blue Buff. Reducing his max Mana by 5 also makes Spear of Shojin closer in power to Blue Buff for him in situations where you can only manage 1 Tear.
  • Fiora Health: 850 >>> 950
  • Kai’Sa Icathian Rain damage: 75/111/240% AP >>> 80/120/240% AP
  • Nasus Armor/MR: 50 >>> 55
  • Sejuani Fury of the North Passive on attack True Damage Health ratio: 1.5/1.5/10% HP >>> 1/1/10% HP
  • Silco Undercity Tactics damage: 75/115/425% AP >>> 85/125/425% AP
  • Silco Mana: 0/50 >>> 0/45

UNITS: TIER 5

  • Econ, fast 8/9 strategies are just slightly weaker than where we’d like them to be, and that weakness mostly lies in a few of our 4 and 5-costs being a tad weak.
  • Ahri Essence Thief steal Damage: 90/135/1000% AP >>>

For more information on future updates and patch notes, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like League of Legends and Diablo 4.

Update 13.21 for Team Fight Tactics is available on Android, iOS, and PC.

Related Topics
Patch Notes Team Fight Tactics
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Danish Taleef
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A passionate gamer and Street Fighter nut, often found with a controller in close proximity. When I'm not playing games, I'm probably writing about them.

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