Riot Games has unveiled the patch notes for update 12.5 coming to Teamfight Tactics. This auto battler has a lot of changes coming its way such as improvements to balance, augments, bug fixes, and more. According to developers, “patch 12.5 which will be live for a full four weeks instead of the standard twoโbut weโll get to that shortly. Despite our larger than usual balance change, many critical balance changes for patch 12.5 were delivered early last week in ourย 12.4 mid-week patch, so be sure to check those out if you’re looking for info on our swift-acting nerfs to Hextech, Innovator, and other overperforming units.”
Have a look at the patch notes for update 12.5 coming Teamfight Tactics below.
Teamfight Tactics Update 12.5 Patch Notes
BIG CHANGES
Tome of Traits
- No tailored Emblems: 0 – 4 active traitsย โย 0 – 5
- One tailored Emblem: 5 – 6 active traitsย โย 6 – 7
- Two tailored Emblems: 7 – 8 active traitsย โย 8 – 9
- Three tailored Emblems: 9 – 10 active traitsย โย 10 – 11
- Four tailored Emblems: 11+ active traitsย โย 12+
Augments
- Battle Mage I / II / III bonus Ability Power: 30/45/60ย โย 25/35/50
- Chemtech Unity: Silverย โย Gold
- Concussive Blows: Silverย โย Gold
- Concussive Blows cooldown: 7 secondsย โย 6 seconds
- Cybernetic Implants III Health: 450ย โย 350
- Disintegrator I / II / III 2/3/4%ย โย 1.5/2.5/4%
- Double Trouble I / II / III bonus AD, AP, Armor, & MR: 40/50/65ย โย 30/40/50
- Electrocharge I / II / III damage: 90/135/180ย โย 60/100/160
- Four Score Number of 4-cost Champions: 3ย โย 4
- Future Sight II, Golden Egg, Radiant Relics option, Mistral (Radiant Zephyr), Banish duration: 10ย โย 8 seconds
- Golden Egg and Radiant Relics option, Sunlight Cape (Radiant Sunfire Cape), max Health burn: 120%ย โย 90% over 30 seconds
- Ludenโs Echo I / II / III Spell Damage: 135/200/275ย โย 100/150/200
- NEW High Five (Prismatic): Gain 5 random 5-cost champions
- High Five (Prismatic) can only appear as the 3rd augment
- Portable Forge Armory option, Zhonyaโs Paradox AP: 45ย โย 50
- Portable Forge Armory option, Zhonyaโs Paradox Armor & MR: 35ย โย 50
- Portable Forge Armory option, Zhonyaโs Paradox Invulnerability Duration: 2.5ย โย 3 seconds
- Second Wind III REMOVED
- Tri Force bonus Health: 233/333/433ย โย 133/233/333
- Tri Force can now only be offered if you have two or more 3-cost units in play
- Woodland Trinket Clone Health: 250ย โย 300
Traits
- Bodyguard starting Shield: 150/350/700/1200ย โย 200/400/800/2000
- Enchanter Heal & Shield Boost: 25/40/60/100%ย โย 25/45/70/100%
- Enchanter Magic Resistance: 20/35/50/75ย โย 25/45/70/100
- Enforcer Stun duration: 4ย โย 3 seconds
- Hextech Shield: 100/150/300/600ย โย 120/170/340/600
- Innovator, Hextech Dragon ADJUSTED: The dragonโs roar no longer grants 75% Critical Strike Chance. Instead, units buffed by the roar will always critically strike if able (Spells still require Jeweled Gauntlet/Lotus).
- Innovator, Hextech Dragon Electrifying Roar Critical Strike Damage increase: 10%ย โย 25%
- Innovator, Hextech Dragon Lightning Damage: 500ย โย 600
Units: Tier 1
- Brand base Sear Damage: 120/160/210ย โย 135/175/235
- Brand bonus Sear Damage: 150/225/300ย โย 165/225/300
- Jarvan IV Attack Speed: 0.65ย โย 0.6
- Jarvan IV starting Mana nerf: 60/100ย โย 50/100
- Nocturne Unspeakable Horror Stun Duration: 2/2.5/3.5ย โย 2/2.5/3
- Nocturne Unspeakable Horror Damage: 200/300/400ย โย 190/300/450
- Nocturne’s Unspeakable Horror now correctly scales with Ability Power
- Twitch Piercing Bolt Attack Damage scaling percent: 125/135/150%ย โย 125/130/140%
- Twitch Piercing Bolt base Damage: 25/50/75ย โย 30/50/70
Units: Tier 2
- Ashe Volley number of arrows: 6/7/8ย โย 8/8/8
- Ashe Volley range: Her Rangeย โย Her Range + 1 Hex
- REWORKED RekโSai Spell Base Damage: No longer scales with AP
- RekโSai Armor & Magic Resist: 40ย โย 45
- RekโSai Resist steal (removed): 10%ย โย 0%
- RekโSai Heal: 150/250/400 (no Ability Power scaling)ย โย 150/200/350 (Ability Power scaling)
- RekโSai NEW: If Rekโsai has already bit her target, she heals for 250/350/500 (scales with AP) health instead.
Units: Tier 3
- Ekko starting Mana nerf: 80/120ย โย 60/120
- Gnar: increased the range of Mega Gnarโs boulder by one hex
- Lucian Relentless Pursuit Damage: 175/275/300ย โย 185/295/315
- Lucian Health: 650ย โย 700
- Lucian Armor & Magic Resist: 25ย โย 30
- Malzahar Malefic Visions Damage: 625/875/1050ย โย 600/825/950\
- Senna Piercing Darkness Attack Damage scaling: 160%ย โย 150%
- Senna Piercing Darkness Damage: 80/125/200ย โย 80/120/180
Units: Tier 4
- Ahri starting Mana buff: 0/50ย โย 30/50
- Ahri Angle Between Each Orb: 20ย โย 10
- Alistar Pulverize Damage: 200/350/1200ย โย 150/250/1000
- Braum Vault Breaker Stun Duration: 1.75/2.25/8ย โย 2/2.75/8
- Draven Range: 3ย โย 4
- Draven NEW: Now has innate 25% Armor Penetration
- Draven VIP Bonus Armor Penetration: 50%ย โย 25%
- Draven Spinning Axes Attack Damage scaling: 150/160/400%ย โย 170/180/400%
- Draven Spinning Axes Base Damage: 150/200/500ย โย 120/150/400
- Renata Toxic Wave Damage: 45/70/240ย โย 40/65/220
- Sivir Attack Speed: 0.7ย โย 0.8
- Vi Piltover Pulverizer Damage: 150/225/450ย โย 125/200/450
- Vi Piltover PulverizerThird Cast Damage: 300/400/900ย โย 250/350/900
SMALL CHANGES
Augments
- Battlemage can no longer be offered if you are playing 2+ Snipers
- Dominance can only appear if you: won your previous combatย โย are on a 2+ win streak
- Golden Egg and Radiant Relics option,Covalent Spark (Radiant Ionic Spark), damage: 300%ย โย 275% of max Mana
- Golden Egg and Radiant Relics option, Brink of Dawn (Radiant Edge of Night), second stealth Health threshold: 25%ย โย 30%
- Golden Gifts can only appear as the 2nd augment
- Knifeโs Edge can no longer be offered Knifeโs Edge if you are playing: 2+ Arcanists, 2+ Scholars, 2+ Snipers, 2+ Enchanters
- Portable Forge Armory option, The Collector chance to drop Gold: 50%ย โย 60%
- Swift Justice has been renamed to True Justice
- Treasure Trove I and II can now only appear as the 1st augment
- Lulu Wild Growth Bonus Health: 325/350/375ย โย 350/370/390
BUG FIXES
- We’ve fixed an issue with nontypical mobile login methods that have been causing account lockouts
- We’ve fixed an issue with crashes related to brand spanking new phones that we werenโt prepared to supportโuntil now!
- Hyper Roll components MIA: Fixed an issue where players would sometimes get fewer than the intended minimum number of components from PvE rounds.
- Stacking the Tri Force II and Tri Force III Augments will now grant the proper amount of Mana
- Recombobulator now spawns Magnetic Removers in the top left corner like other loot Augments
- One and done: Archangelโs Embrace II has been renamed to Archangelโs Embrace since there is only one tier
- Radiant Bansheeโs Clawโs tooltip now specifies that it blocks up to 600 Ability damage, similar to normal Bansheeโs Claw
- Fixed a bug where Tahm Kench would still โconsumeโ and deal damage over time to units affected by Silcoโs Unstable Concoction without actually consuming and disabling them
- Dawn of Nights: Enforcer no longer detains units with Radiant Quicksilver or units affected by Radiant Zephyr
- Thematically bugged: Warwick with Mutant Emblem no longer deals more damage than intended
Check outย this League of Legends spin-off on PC via the Riot Games website.ย For the full patch notes for update 12.5 coming to Teamfight Tactics, take a look at the link here.